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Slow-Sim HQ / Intel

Intel drops

Film, testing and spreadsheets — written down so you don’t have to run the experiment yourself.

Status

No drops published yet. This is where testing and teardowns will land as they’re written. Nothing here is filler — when you see an entry on this page, it exists.

Enlist and the first one comes to you.

On the board

Questions currently being worked. Each one gets published when the testing behind it is finished, not before.

  • What the 3-3-5 Zone Pressure actually rewards when the engine plays it.
  • Which archetypes are cheapest to max, and whether cheap-to-max translates into wins.
  • Dev trait against raw overall — which one the sim pays for.
  • Reading a Slow-Sim game: what to watch for when you can’t call a play.
  • Recruiting a scheme instead of a star rating.