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Slow-Sim HQ / Archetypes

Archetype database

Every position archetype, the attributes that actually move Slow-Sim results, and the ones that just cost you upgrade points.

Status

In development. The database is being built position by position. When it lands you’ll be able to sort archetypes by scheme, by position, and by how expensive they are to develop.

Every tier on it will be editorial — built from watched reps and testing, not pulled out of game files. Where something is a judgment call, it will say so.

What it will answer

  • Which archetype to target at each depth chart spot for a given playbook.
  • Which attributes matter for that archetype, and which are safe to ignore.
  • Where upgrade points buy the most production per point spent.
  • Which archetypes hold up across schemes and which are scheme-locked.
Sample board 3-3-5 Zone Pressure
DT Pure Power A+
CB Field Corner A+
LB Lurker A
S Zone Safety A
EDGE Speed Rusher B+
Sample layout — tiers are editorial, built from watched reps and testing