Every position archetype, the attributes that actually move Slow-Sim results, and the ones that just cost you upgrade points.
In development. The database is being built position by position. When it lands you’ll be able to sort archetypes by scheme, by position, and by how expensive they are to develop.
Every tier on it will be editorial — built from watched reps and testing, not pulled out of game files. Where something is a judgment call, it will say so.