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Slow-Sim HQ / Armory

The armory

Working tools, not blog posts. Each one takes something you already have — a roster screen, a recruiting board, a playbook — and turns it into something you can act on while you still have time to act on it.

Status

The armory is being brought online one tool at a time. Everything below is built and in use privately — the work left is turning each one into something you can run yourself from this site.

Want to know the moment one goes live? Enlist.

What’s coming

Recruiting cheat sheets

Position-by-position archetype and attribute targets keyed to your playbook. One sheet per league, team and season — playbook-driven defaults you can overwrite with your own, printable when you’re on the clock.

Open the tool

Roster workbooks

Turn a roster screen recording into a team-themed spreadsheet: full ratings breakdown, class and dev-trait splits, and a position-needs tab that tells you what to recruit next.

In development

Signing day board

Every commit, target and open scholarship on one board. Track the class as it moves and see where the holes still are while there’s time to fill them.

In development

Schedule posters

A branded graphic for every week of the season — away and home columns, user-vs-CPU split out from user-vs-user, league shield on every sheet. Drop them straight into your league thread.

In development

Depth chart doctrine

Stack the two-deep the way the engine plays it instead of the way auto-sort leaves it. Package-by-package guidance for the schemes people actually run.

In development

Archetype database

Every position archetype with the attributes that move sim results and the ones that just cost you upgrade points. Sortable by scheme, by position, by what’s cheap to max.

In development